
So there I was this morning, sitting in my Music 301 history class and learning about the beginnings of Gregorian plainchant theory (hexachords, the four main church modes and how they are transposed, etc.) and I started thinking about the modal pieces in The Legend of Zelda: Ocarina of Time, which are brilliant pieces of work. I pondered especially the “Song of Time,” which ends up fitting right into early plainchant methods (in the Dorian scale it uses the C hexachord, with a D for a final tone and an A for a tenor, or repeating tone; a fifth above the final, right where it should be. It shifts into a G hexachord on the top two notes as well.) And then I thought to write a blog post about all the pieces in Ocarina of Time and analyze them theoretically. As I was searching for a picture to put at the top of the post I ran into the blog called Cruise Elroy, whose author has done a much better job of it than I ever could have. So, all you readers who are interested in the musical theory underlining this video game, check it out! He’s also got a lot of other articles relating to video game music that I have yet to peruse, but I certainly will.
That’s all I got.